Maryland Game Developer Vision Videogames Receives NASA Space Act Agreement To Develop Space Station Game


May 31, 2004 -- Vision Videogames of Towson, Maryland received a Space Act Agreement from The National Aeronautics and Space Administration (NASA) earlier this month to develop their PC/PS2/Xbox game, Space Station:SIM, due for consumer release this Christmas season. The Space Act Agreement is a continuation of one received by GRS Games before Vision Videogames management bought out the company in March 2004.

The Space Act Agreement allows Vision Videogames a flow of information from, and access to, NASA personnel so the company can gather information to build their game. "The assistance and support from NASA is invaluable and the enthusiasm of NASA personnel has been great," according to Bill Mueller, president of Vision Videogames. "We believe that one real day at NASA is more exciting than an imaginary day anywhere else, we intend to bring to a whole generation of young people, a sense of ownership in, and dedication to NASA".

"The game has captured everyone's imagination. We have individuals and international agencies including JAXA (The Japanese Space Agency) volunteering to help us with drawings, science, music – anything you can imagine," says Mueller. "We even have individuals from NASA volunteering to be beta testers for the game."

In Space Station:SIM, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships like "The SIMS®". Astronauts will face mission critical situations, including micro meteor strikes and decompression while conducting micro gravity experiments and dealing with hilarious but troublesome space tourists shipped aboard by the Russians. Space Station SIM is a true 3-D construction SIM that encourages a player to use their imagination and build thousands of different configurations of the International Space Station (ISS).




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