Game Development: Opportunities for 3D Content Tool Providers


Report Summary
Definitions
Methodology
Market Overview
The Future
Market Forecast Summary
Market Drivers
Trends in Technology and Products
Online Gaming
Wireless Gaming
More Sophisticated Gameplay
Middleware Licensing
Market Review & Forecast
Review of the Market
Market Forecast
Market Drivers
Market Discussion
PC Gaming
The Next-Generation Consoles
Dreamcast by Sega
GameCube by Nintendo
PlayStation 2 by Sony
Xbox by Microsoft
Online Gaming
Market Drivers
Anarchy Online
Asheron's Call
EA.com
EverQuest
Lineage
Mythic Entertainment
RealArcade
Ultima Online
WildTangent
Is Wireless the Future?
Game Developers & Publishers
Acclaim
Activision
Eidos Interactive
Electronic Arts
Epic Games
Id Software
Infogrames
Konami
Midway
Namco
Nintendo
Sega
Sony
Square Co., Ltd.
THQ
Vivendi Universal
Game Development Software
Content Creation
Middleware and Tools
Appendix
SCEA PlayStation 2 Licensed Publisher Agreement
Microsoft Corporation Xbox Publisher License Agreement

List of Tables
Table 1 - The Average Selling Price of Games, 1998 to 2002
Table 2 - Worldwide Game Software Revenue, 1999 to 2007
Table 3 - PC and Video Game Sales History in the U.S.
Table 4 - U.S. Game Rental Revenue in 2000
Table 5 - U.S. Sales History, PC vs. Console Games
Table 6 - U.S. Game Unit Sales, 2000 to 2007
Table 7 - Worldwide Game Software Sales Revenue, 2001 to 2007
Table 8 - Online Gaming Revenue, 2001 to 2007
Table 9 - Sales Ratios of Console and PC Games
Table 10 - Installed Base of Game Consoles
Table 11 - U.S. Console Game Sales Through 2007
Table 12 - Comparison of Next-Generation Game Consoles
Table 13 - The Big Three Console Makers
Table 14 - Broadband Usage Worldwide, 2001 to 2007
Table 15 - Game Publisher/Developer Revenue, Year-over-Year Growth
Table 16 - Acclaim Entertainment, 2000 vs. 2001
Table 17 - Activision, 2000 vs. 2001
Table 18 - Eidos Interactive, 2000 vs. 2001
Table 19 - Electronic Arts, 2000 vs. 2001
Table 20 - Infogrames, 2000 vs. 2001
Table 21 - Konami, 2000 vs. 2001
Table 22 - Midway, 2000 vs. 2001
Table 23 - Nintendo, 2000 vs. 2001
Table 24 - Sega, 2000 vs. 2001
Table 25 - Sony, 2000 vs. 2001
Table 26 - PlayStation Software Shipments, 1998 to 2001
Table 27 - THQ, 2000 vs. 2001
Table 28 - Professional 3D Software Tool Revenue Generated by Gaming
Table 29 - Middleware Licensing Revenue Forecast

List of Figures
Figure 1 - Worldwide Game Software Revenue, 1999 to 2007
Figure 2 - The Impact of the Gaming Industry on Other Software Markets
Figure 3 - Game Software Sales by Geographic Region, 1999 to 2001
Figure 4 - U.S. Game Unit Sales, 1999 to 2007
Figure 5 - Revenue for Middleware & Tool Licensing, 2001 to 2007
Figure 6 - U.S. PC Game Sales, 1999 to 2007
Figure 7 - Installed Base of Next-Generation Consoles
Figure 8 - U.S. Sales of Console Games, 1999 to 2007
Figure 9 - Broadband Adoption, 2000 to 2007
Figure 10 - Online 3D Gaming Statistics, 2001
Figure 11 - Forecast of Online Gaming Subscription Fees
Figure 12 - Game Publisher/Developer Revenue
Figure 13 - Acclaim Entertainment Revenue, 1998 - 2001
Figure 14 - THQ, Inc. Net Sales, 1997 to 2000
Figure 15 - 3D Modeling/Animation Tools, Share of 2001 Games Market
Figure 16 - 3D Modeling Tools, Forecasted Share of 2002 Games Market
Figure 17 - Professional 3D Software Revenue Generated by Gaming





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